Two dice on every rig: a whole new look, or just new colours
Every Kubrick rig now has two dice. Randomize rolls a drastically different look; Randomize colours keeps the look and tries a new palette.
Rigs are Kubrick's living effects: tunnels, blooms, lightning, type grids, 3D worlds. Each one has a panel full of sliders, and sliders are great once you know what you want. When you don't, you roll.
Two dice
At the top of every rig's panel there are two dice:
- Randomize rolls a whole new look. It doesn't nudge things a little; it's built to land somewhere drastically different. Speeds, spins and directions roll across their full range and get pushed toward the ends, where things look most alive.
- Randomize colours keeps everything about the look and tries a new palette. Colours are matched by lightness, so the darks stay dark and the highlights stay bright.
What the dice never touch: your text, your layout and your timing. A roll won't move a rig you placed or change the word you typed.
The same two dice are on Paper Shader panels and camera filters.
How to use it
Open Rigs in the toolbar, add one to your scene, and press Randomize a few times. When one is close, switch to Randomize colours until the palette clicks, then fine-tune any slider by hand.
Why dice
Most people know a look when they see it but can't describe it as slider values. Rolling shows you ten very different directions in ten seconds. Then the sliders are there for the last ten percent. Rigs that come with curated looks, like Hex Maze or Portal Tunnel, roll between those looks first, so a roll is rarely a dud.
Try it in Kubrick
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