Make any layer react to the kick, the bass or the vocals
React to audio links any layer or rig slider in Kubrick to a song or a single stem, with attack, release and threshold controls so it moves on the hits you care about.
A music video feels right when things move with the sound. In Kubrick you can link almost anything to a song, or to one part of it, without keyframing every hit by hand.
How to use it
Right-click a layer on the canvas and choose React to audio. That opens the React to audio section in the layer's properties. Pick the track to listen to, then pick what should move: scale, position, opacity, rotation, or one of a rig's own sliders, like a tunnel's speed or a bloom's size.
Three sliders decide how it feels:
- Attack: how many frames it takes to rise to a hit
- Release: how long it takes to fall back
- Threshold: ignore the quiet parts, so only the louder hits move it
The link works around the layer's current values, so the animation you already made stays, and the music adds on top. If the project has no song yet, the section lets you add one right there.
Stems
If you bring stems instead of a single mix, each one arrives as its own track, and Kubrick works out from the sound what it is (drums, bass, vocals and so on) and shows that next to its name. That means the kick can punch a logo while the hi-hats flicker a grid and the vocal swells the background, each on its own layer.
Ideas to try
- A logo that scales up a few percent on every kick, with a short release so it snaps back.
- A tunnel that speeds up with the bass and slows in the breakdown.
- Type that only flashes on the loudest hits: raise the threshold until it ignores the rest.
Try it in Kubrick
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